00:00
00:00
View Profile TheMechanic4games

6 Art Reviews

4 w/ Responses

Incredible piece! Normally I would provide a comment involving areas you could improve, but with a piece this scale there would be too much to critique, and I dont mean that as an insult, this is an impressive piece in sheer size and detail alone, and it is well executed, it would be being unnecessarily nitpicky to try and point out anything that could be improved

ScepterDPinoy responds:

Thanks for the comment. I would like to hear some critique! The only thing that needs to be modified is the Black Crystal characters and also position the width of the 2 px in the commodore 64 section. I'll modify it asap.

Very overall nice piece! It does a good job at using a low color count and has some nice texturing!

the whale suffers from readability issues throughout the animation, theres only a couple frames at the end where I could tell what it was supposed to be, a main reason for this is the white underbelly blended in a lot with the sky and sea, maybe in the future strive to create some contrast via a change in the colorscheme or with use of outlines? It would improve the quality some. The fast movements of the whale could also use some smearing to make the entire thing feel smoother.

amenduhh responds:

Thanks for your revisions. I will take that in mind.

Very nice piece! I enjoy the really geometric style it follows!

This suffers from pretty severe pancake shading and there are tons of noticeable jaggies that could be fixed. The what I'm guessing are vines could be better shapped, they feel very rough, very scribbled and unnatural, its the main source of jaggies in the piece. The clouds cause the overall readability to suffer, the sudden cuts into the towers from the clouds makes it look almost like the towers are actually severed there. The sword doesnt feel shaded, as the highlighted middle goes against the shading of the rest of the piece making it overall unnatural.

Urichov responds:

I learned the term "pancake shading" because of this comment so thanks for that.

In response to the thing about the towers looking severed and the whole thing looking jagged: Good.

It's supposed to look ruined and broken in almost every place except the sword, which I made stand out for this reason. Hence why the only tower with any shading on it is the one mentioned in the title. And as to the sword being shaded differently, that tends to happen when things are glowing.

Nice attempt but there are some noticeable problems with it. Contrast between some of the colors could use work, the eyes feel a bit too big and are filled with jaggies. The cracks on the top of the head feel very rough, very unnatural, when creating cracks and the such you should probably use more reference. There is a bit of pancake shading on the smoke and the smoke feels way too solid(unless its not smoke, if its not smoke than the readability can use some work. On that subject the pink figure in the bottom middle has low readability and so does the figure on the far left, you should try to see if you cant make it more apparant what they are next time around. The lips feel very rough in shape as well, and the bottom lip can use more shading underneath it, right now the bottom lip feels almost flat against the face because the curve that lowers the lip into to the chin should be more apparant. The hand to the right suffers a similar situation to the smoke where it has smome banding/pancake shading that could use more shape too it. The right side of the face could be anti-alaised into the background to make it feel overall smoother. Good job on the dithering! You could definitely use more practice with dithering but you did it better than a most others who are near your skill level.

PixelPenn responds:

Thanks for the comment. I'll keep your suggestions in mind when making future pixel art.

Joined on 10/24/16

Level:
2
Exp Points:
21 / 50
Exp Rank:
> 100,000
Vote Power:
2.01 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
1
B/P Bonus:
0%
Whistle:
Normal
Trophies:
2